• InstructorIvan HalimauUnreal Authorized Instructor 2026
  • Start2 December 202617:00 CET (UTC+1)
  • Duration24 weeks≈ 6 months · 95+ hours of practice
  • FormatCohort TrainingGroup study with weekly reviews
  • Spots6 of 8 availableSmall groups — personal feedback
  • LevelAdvancedBlueprints basics required
  • Q&A24/7 DiscordPrivate community & cohort chat
  • LanguageEnglishAudio + subtitles
  • Project filesIncludedFor every lesson
  • CertificateOfficial UATCNamed certificate (EN)
  • Software used in training
    Unreal Engine 5.8BlenderRider IDEVisual Studio Community 2026

Take your game development skills to a professional level. Over 24 weeks, you’ll build three complete AAA-⁠style games from scratch — from the first node to a release-⁠ready build for Steam or the Epic Games Store.

You’ll start with a racing simulator built on advanced Blueprints, move on to a multiplayer PvP tank game, and finish with a 2.5D platformer in C++ — combining Blueprints and C++ the way production studios do.

By the end, you’ll have three publish-⁠ready projects in your portfolio and the confidence to release your own games or apply for Unreal Engine developer roles.

Find your starting point

Who is thiscourse for?

Self-⁠taught

You’ve been learning UE5 on your own and already have some Blueprints or C++ experience — but you lack structure, hands-⁠on projects and portfolio-⁠ready results.

Beginner to PRO

You already know the Blueprints basics and have your first projects. Now you want to reach PRO level and build complete games with an industry Instructor.

Professional

You already work in GameDev and want to master engine architecture, multiplayer and C++ — even if you’ve never worked with them before.

One module · one finished game for Steam or EGS

Course Modules

Module I

Racing Simulator

You’ll build a complete racing simulator with car customization, realistic driving physics, drift mechanics, suspension setup and smart AI opponents — all with advanced Blueprints programming.

Advanced BlueprintsChaos VehicleAI
Module II

Multiplayer PvP Tanks

You’ll master Unreal Engine’s network architecture by building a multiplayer PvP tank game: sessions, replication, client–server logic and the core of every online game.

MultiplayerReplicationPvP
Module III

C++ 2.5D Platformer

You’ll learn C++ in Unreal Engine 5 hands-⁠on by building a stylized 2.5D platformer — and combine Blueprints with C++ the way it’s done on real studio productions.

C++Rider IDEHybrid C++ + BP

First cohort only · limited time

Early Accessstarts 2 December

The English edition of the course is being released right now. Join the first cohort at a reduced price: lessons open week by week, and you study with live Instructor feedback from day one. The Early Access price is available only until the full course is released — after that, the regular price applies.

24weeks
95+hours of practice
3finished games
−30%one-⁠time payment

Release schedule · first cohort

  1. 2 Dec 2026Week 1 opens

    Course start — the first week of lessons is available instantly.

  2. Every weekA new week opens

    Then the next week of lessons opens every week — 23 more weeks after the first.

  3. Weeks 1–21Homework & reviews

    Practice every week with personal feedback from your Instructor.

  4. Week 22Graduation projects

    Polish your best project, take the theory test, get final feedback.

  5. Late May 2027Graduation & awards

    Final feedback, named UATC certificate, gifts and bonuses from the Academy.

Dates are for the first cohort and may be adjusted slightly — you’ll always find the up-⁠to-⁠date schedule in the student portal.

What you’ll learn

CourseProgram

Three modules, three finished games — each one builds on the last. You’ll level up advanced Blueprints, master multiplayer and finish with C++ — with personal feedback from your Instructor on every assignment.

Original voice-⁠over in English · No AI voices

How every lesson works

  1. 1
    Video lessonTheory & step-⁠by-⁠step practice
  2. 2
    Practical homeworkBuild it in your own project
  3. 3
    Theory quizLock in the topic you just learned
  4. 4
    Instructor feedbackPersonal review of your work

Module 01 · Advanced Blueprints

Racing Simulator

Level up your Blueprints to a production standard by building a modern racing simulator based on Chaos Vehicle — before moving on to networking and C++.

Your result: a complete racing game — and advanced visual-⁠scripting skills.

  • Chaos Vehicle physics, suspension & drifting
  • Car pipeline: Blender → Unreal Engine 5
  • Cameras, cockpit view & driver animation
  • Niagara VFX & MetaSounds for cars and surfaces
  • Spline-⁠based tracks, environment & lighting
  • Smart AI opponents: navigation & overtaking
  • Full racing UI/UX: HUD, mini-⁠map, menus
  • Race setup, intro cut-⁠scenes & optimization

Module 02 · Networking & Replication

Multiplayer PvP Tanks

Learn how online games work in Unreal Engine 5 by building a full PvP tank game on Blueprints — your foundation in multiplayer architecture, replication and optimization.

Your result: an online PvP game — the perfect first multiplayer project.

  • Tank physics with Chaos Vehicle: turret, tracks, effects
  • Dynamic aiming, shooting & destruction FX
  • Multiplayer architecture: sessions, lobby, match start
  • Replication: variables, events, RepNotify, client–server
  • Networked health, ammo, pickups & live UI
  • Capture-⁠the-⁠point PvP mode & performance tuning

Module 03 · C++ & Blueprints

C++ 2.5D Platformer

Step into C++ programming in Unreal Engine 5 by building a stylized 2.5D platformer — with clean gameplay logic written in C++ and Blueprints side by side.

Your result: a C++ platformer you can adapt for PC, console or mobile.

  • Rider IDE setup & C++ integration in UE5
  • Classes, functions, macros & hybrid C++/BP structure
  • Player movement, cameras & physics in C++
  • Enhanced Input, animation blueprints & montages
  • Advanced moves: slide, wall jump, foot IK, hard landing
  • Combat system, NPC dialogue & game-⁠ready PC build

Weeks 22–24 · Graduation

Showcase & Awards

From week 22 you choose one or more projects that match your goals and bring them to a polished, final state — with almost a full month for graduation work.

  • Final projects polished to portfolio quality
  • Theory test on the key topics of the course
  • Final feedback + 14 extra days for the last touches
  • Named UATC certificate with your final score
  • Gifts & bonuses from the Academy

Important · before you start

What you needto know first

  1. 1
    Unreal Engine 5 basics

    Navigation, interface, launching and creating projects. New to UE5? Start with our free course Quick Start in Unreal Engine 5.

  2. 2
    Blueprints basics

    You should be able to build simple gameplay with Blueprints. We recommend our course Game Development in Unreal Engine 5: Foundations Edition.

No C++ experience needed — we learn C++ together in Module 03.

Free

Your first steps in Unreal Engine

Quick Start in Unreal Engine 5: Beginner Edition

Certified Instructor:
Ivan Halimau
Beginner≈ 2 hrProject Files
Early Access

Build your own first games

Game Development in Unreal Engine 5: Foundations Edition

Certified Instructor:
Ivan Halimau
Beginner16 weeks / 60 hrProject FilesPortfolio Project

Your learning path · 8 steps

How TrainingWorks

From choosing a course to your final project — here’s exactly what happens, step by step.

01 / 08
  1. 01

    Choose a Course & Format

    Open the course page, review the program and pick the plan that fits you.

    • Self-⁠pacedLearn on your own schedule
    • Cohort TrainingGroup & Instructor feedback
  2. 02

    Enroll & Pay

    Secure checkout with payment available worldwide.

    • One Single PaymentPay once at the best price
    • InstallmentsMonthly, small extra cost
  3. 03

    Log In to the Platform

    Right after payment, log in to the CGSENSEI™ Portal on Teachable and open your course.

    • Instant accessNo waiting after payment
    • Any device24/7, from anywhere
  4. 04

    Join Our Discord

    Join the course Discord right after payment. We’ll contact you there and assign your role, so you land in the right group channel.

    Cohort Training only
    • Your group channelLessons, news & Q&A
    • Roles assignedWe set up your access
  5. 05

    Start Learning

    Watch the lectures right in the CGSENSEI™ Portal. After each lecture, take a short quiz to lock in the theory.

    • Lectures & quizzesQuiz after every lecture
    • Cohort TrainingStarts on your group’s date
  6. 06

    Do Your Homework

    For the practical part, complete each assignment as described in the lesson and submit it to the Instructor in Discord whenever you’re ready.

    • Recommended: 7–14 daysTo keep pace with your group
    • Running late?Submit on any day
  7. 07

    Mentoring 1:1

    Mistakes are a normal part of learning — there’s no growth without them. Follow your classmates’ progress and learn from their work, too.

    Cohort Training only
    • Personal reviewEvery assignment, in Discord
    • Group supportHelp from peers & graduates
  8. 08

    Showcase & Awards

    Finish the course, complete all required work and present your best project.

    • CertificateAwarded in Cohort Training
    • ShowcasePresent your final project

Study time

Training you can combine with work

Regular practice beats last-⁠minute marathons. The workload depends on the topic and the current assignment.

  • 60–90 min

    Recommended study time per day

  • 5 days

    Per week — a steady rhythm beats cramming

  • 7 days

    Typical homework deadline for one assignment

  • 14 days

    For bigger, more complex assignments

Missed a deadline? Submit on any day — the Instructor reviews it within 3 hours during office hours. Just get everything in before the course ends.

What your tuition includes

Compare the formats

FeatureSelf-⁠pacedCohort Training
Structured, step-⁠by-⁠step program
Practical assignments
Projects for your portfolio
1:1 feedback on every assignment—
Discord community & discussions—
Deadlines that keep you on track—
Certificate—
PriceSee course pageSee course page

How feedback works

  1. 1
    Post your homeworkShare it in your group’s Discord channel and tag the Instructor.
  2. 2
    Get a personal reviewWhat’s great, what to fix and how — with text tips, images or short videos when needed.
  3. 3
    Improve & ask anythingEvery assignment is reviewed, and you can ask questions at any step.

Deadlines help you grow — not pressure you.

Early Access prices · first cohort

Choose yourtraining plan

Choose your training plan — all prices are in EUR.
Secure payments, all international cards accepted.

Self-⁠paced

Standard Edition

Coming soon

Study on your own, without a group

  • 24/7 access to the course platform from anywhere
  • All lessons unlocked at once + self-⁠check Homework
  • Access for 1 year, including course Updates
  • Course Materials & Project Files included
  • One-⁠time payment only
Temporarily unavailable

Most popular · Cohort

Legendary Edition

€2,500€1,750+ VAT−30%

Cohort Training · study with a group

Everything in Standard Edition, plus:

  • Homework Reviews & Feedback from an Unreal Authorized Instructor
  • Private Discord group with your cohort
  • Technical Support from the Instructor throughout the course
  • Lifetime access to the course after graduation
  • Pay once or split into 6 monthly payments
Go to Checkout Installments · 6 × €450

The −30% Early Access discount applies to one-⁠time payments only — not to installments.

Maximum support · Cohort

Premium Edition

€3,450+ VAT

Cohort Training · study with a group

Everything in Legendary Edition, plus:

  • 1:1 Personal Consultation with the Instructor once per project — on request in a private channel
  • Extended Support for your own personal projects, beyond the course program
  • Personal LinkedIn Recommendation from an Unreal Authorized Instructor after graduation
  • One-⁠time payment only
Secure payments by Stripe

Prices exclude VAT. The VAT rate of your country is calculated at checkout — companies can enter their VAT ID. By completing your purchase you agree to our Terms & Conditions.

Student reviews — Real results

What OurStudents Say

Your results after 24 weeks

What you’ll beable to do

01 · Release

Ship your own games

Package game-⁠ready builds and publish them on the stores players actually use.

  • Windows
  • macOS
  • Steam
  • Epic Games Store

3 finished projects for your portfolio

  • Racing SimulatorBlueprints
  • PvP TanksMultiplayer
  • 2.5D PlatformerC++ Programming
03 · Multiplayer

Online games of any scale

Sessions, replication and client–server gameplay.

04 · C++ & Blueprints

Hybrid code like studios

Add C++ to existing Blueprint projects.

05 · Career

Roles you can apply for Middle+

  • Unreal Engine Developer
  • Gameplay Programmer
  • Multiplayer Programmer
  • Technical Designer
  • Indie Game Developer

Stop guessing · start shipping

There’s a faster wayto ship your own game

Self-⁠teaching

  • Years of learning with no finish line in sight
  • Random YouTube tutorials with no clear next step
  • Copying code without understanding why it works
  • No Project Files to check your work against
  • No support, no structure, no deadlines — just frustration

CGSENSEI™ Academy

  • Clear weekly deadlines that keep you moving forward
  • Weekly feedback on your projects from your Instructor
  • 24/7 support in our private Discord community
  • Project files and a theory quiz after every lesson
  • All lessons in one place — your personal student portal
Ivan Halimau Unreal Authorized Instructor credential
>12YRS
Experience withUnreal Engine
>7YRS
ActiveTeaching
>10YRS
Commercial workin GameDev & CGI

Unreal Authorized Instructor 2026

Meet Your InstructorIvan Halimau

I'm the Founder and Lead Instructor of CGSENSEI™ Academy and a certified Unreal Authorized Instructor, accredited by Epic Games since 2023 to the present.

With over 12 years in Game Development and CGI production using Unreal Engine, I've led teams of 3D Artists, Unreal Engine Developers, C++ Programmers, and VFX Artists on projects for clients across the United States, Europe, Asia, and the CIS.

My industry work includes contributing to Fortnite as a 3D Environment Artist and UE5 Technical Artist, alongside collaborations with international studios across the GameDev and CGI industries.

Worked on projects such as

  • Epic GamesNorth Carolina, USAFortnite
  • Rogue ArtsBerlin, Germany
  • DragonFly StudiosSofia, Bulgaria
  • Fungi StudioMinsk, Belarus
  • ArtCraft EducationLondon, UK
  • VERO AgencyDubai, UAE
  • Feeling VisualWarsaw, Poland
  • WeWorksNew York, USAWeWork
  • SymbiosisNew Delhi, India
  • KAAPAmsterdam, Netherlands
  • DayBaseNew York, USA
  • EDGEHamburg, Germany
  • VORMRotterdam, Netherlands
  • BlinqAmsterdam, Netherlands
  • Fovéal StudiosParis, France
  • Shrouded DensityCopenhagen, Denmark

About Us — CGSENSEI™ Academy

Made in Austria.Built for the World.

CGSENSEI™ Academy is an Unreal Authorized Training Center
specializing in professional training programs for game development and CGI animation in Unreal Engine 5.

Founded by Unreal Authorized Instructor Ivan Halimau, the academy offers hands-⁠on courses and workshops for CGI artists, 3D animators and game developers around the world. We focus on real-⁠world production workflows.

Graduates · since 2023

1,270+

Students trained across 35+ countries — from their first Blueprint to a studio-⁠ready portfolio.

International academy

Est.
2023

We’ve been teaching artists and developers worldwide ever since — continuously and in multiple languages.

For every level

  1. Junior
  2. Middle
  3. Senior

From zero to PRO in just a few months — for complete beginners and studio professionals alike.

What we teach

  • Unreal Engine 5
  • Blueprints
  • C++
  • Level Design
  • Environment Art
  • Lighting
  • Cinematics
  • Animation
  • MetaHumans
  • VFX

Earning potential

€3,000+

per month, gross — a typical starting salary for an Unreal Engine developer role.

$100K+

from one indie release — what a successful own game on Steam can earn.

Market estimates — results depend on your skills and effort.

Our Journey

The path so far

  1. 2019

    Ivan Halimau starts actively teaching Unreal Engine to students across the CIS

  2. 2023

    CGSENSEI™ Academy is founded in Minsk and grows into the most popular Unreal Engine academy in the CIS

  3. 2024

    Ivan is accredited by Epic Games as an Unreal Authorized Instructor for 2023–2024

  4. 2025

    Epic Games renews Ivan’s Unreal Authorized Instructor status for 2025

  5. 2026+

    Based in Austria as an official Unreal Authorized Training Center — going worldwide in English and German

FAQ

Questions AboutThis Course

Can't find your answer here? Email us at

info@cgsensei.pro
Office hoursVienna time (MESZ)Mon–Thu
  • Mon –⁠ Thu10:00 – 17:00
  • Fri –⁠ Sun & HolidaysClosed

We usually reply within one business day.

I’m a beginner. Can I join the Advanced course?

This course is built for students who already know the Unreal Engine 5 basics and simple Blueprints. If you’re just starting out, we recommend our free Quick Start in Unreal Engine 5 and then Foundations Edition — you’ll come to the Advanced course well prepared.

How does Early Access work?

The first cohort starts on 2 December 2026. The first week of lessons opens that day, and a new week opens every week after — 24 weeks in total, until about late May 2027. You get the full Instructor feedback from the start — at a reduced Early Access price that is available only for the first cohort.

Will we only learn C++?

No. Modules 01 and 02 are built on advanced Blueprints, and in Module 03 you learn C++ and combine it with Blueprints — the hybrid approach used in real game studios.

Do I need C++ experience?

No — we start C++ from the basics in Module 03, directly in the context of Unreal Engine 5. Blueprints basics are enough.

Why Rider IDE and not Microsoft Visual Studio?

Rider is one of the most convenient IDEs for Unreal Engine C++: deep UE integration, fast navigation through engine code, Blueprint-⁠aware hints and it works on both Windows and macOS. Visual Studio Community 2026 is also covered, so you can use either.

System requirements for macOS and Windows

You can take the course on either Windows or macOS — all tools, including Unreal Engine 5 and the Rider IDE, are officially supported.

Minimum requirements for UE5 on Windows:

  • Operating System: Windows 10/11 64-bit
  • Processor: Intel Core i5-2500K or AMD FX-6300
  • Memory: 8 GB RAM or more
  • Graphics Card: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
  • Storage (SSD): 100 GB of free space

Please note that Windows laptops without a dedicated graphics card are not suitable.

Minimum requirements for UE5 on macOS:

  • Processor: M1 Pro or higher
  • Memory: 16 GB RAM or more
  • Supported devices: MacBook Pro or Mac Mini/Studio
  • Storage (SSD): 100 GB of free space

Intel-⁠based MacBooks released before 2020 are not suitable. As an alternative, you can rent a cloud PC or a computer in a gaming club.

Will we model 3D environments or animate characters?

No — this is a programming and gameplay course. You get ready-⁠made 3D assets and animations; we only prepare car models in Blender for the engine. All the focus is on game logic, systems and building complete games.

Can I make games in other genres after this course?

Absolutely. Vehicles, AI, multiplayer, replication, C++ gameplay, UI and optimization are the foundation of almost every genre — shooters, survival, action, simulators and more.

Will we publish the games on Steam or EGS?

You’ll learn to package game-⁠ready builds for Windows and macOS. Publishing your own game on Steam or the Epic Games Store is your choice — and you’ll have everything you need to do it.

What if I can’t keep up with the homework?

No problem. We recommend 7–14 days per assignment to stay with your group, but you can submit on any day — just get everything in before the course ends.

Can I take the course on my own, without a group?

The self-⁠paced Standard Edition is temporarily unavailable during Early Access. Right now the course runs as Cohort Training (Legendary and Premium Edition).

How long will I have access to the course?

Legendary and Premium Edition include lifetime access to the course after graduation. The self-⁠paced Standard Edition includes 1 year of access from the date of payment, including course Updates.

Can I ask the Instructor questions?

Yes. Legendary and Premium students get feedback on their homework and technical support from the Instructor in our private Discord. Premium also includes a 1:1 Personal Consultation once per project and Extended Support for your own projects.

How does payment work?

Payments are processed securely by Stripe in EUR — we accept all international cards, Apple Pay and Google Pay. Legendary Edition can be paid once — with the −30% Early Access discount — or in 6 monthly installments of €450 (no discount). Premium Edition is a one-⁠time payment.

Is VAT included in the price?

No. All prices are shown excluding VAT. The VAT rate of your country is calculated automatically at checkout, based on where you pay from, and shown before you complete your purchase.

Can I pay as a company with a VAT ID?

Yes. Companies can enter their VAT ID at checkout — the invoice is issued to your company, and VAT is applied according to the rules of your country.

Do you help with job placement?

We don’t offer job placement, but you’ll finish with three complex portfolio projects. The best student work is featured on our YouTube channel and website, and our Discord connects you with mentors and studios.

Can I get a refund?

Our courses are digital content with instant access, so the 14-day right of withdrawal expires once access is granted.

Any refund options we offer are set out in our Terms & Conditions.

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