
Self-taught
You’ve been learning UE5 on your own and already have some Blueprints or C++ experience — but you lack structure, hands-on projects and portfolio-ready results.
Take your game development skills to a professional level. Over 24 weeks, you’ll build three complete AAA-style games from scratch — from the first node to a release-ready build for Steam or the Epic Games Store.
You’ll start with a racing simulator built on advanced Blueprints, move on to a multiplayer PvP tank game, and finish with a 2.5D platformer in C++ — combining Blueprints and C++ the way production studios do.
By the end, you’ll have three publish-ready projects in your portfolio and the confidence to release your own games or apply for Unreal Engine developer roles.
Find your starting point

You’ve been learning UE5 on your own and already have some Blueprints or C++ experience — but you lack structure, hands-on projects and portfolio-ready results.

You already know the Blueprints basics and have your first projects. Now you want to reach PRO level and build complete games with an industry Instructor.

You already work in GameDev and want to master engine architecture, multiplayer and C++ — even if you’ve never worked with them before.
One module · one finished game for Steam or EGS
Module IYou’ll build a complete racing simulator with car customization, realistic driving physics, drift mechanics, suspension setup and smart AI opponents — all with advanced Blueprints programming.
Module IIYou’ll master Unreal Engine’s network architecture by building a multiplayer PvP tank game: sessions, replication, client–server logic and the core of every online game.
Module IIIYou’ll learn C++ in Unreal Engine 5 hands-on by building a stylized 2.5D platformer — and combine Blueprints with C++ the way it’s done on real studio productions.
First cohort only · limited time
The English edition of the course is being released right now. Join the first cohort at a reduced price: lessons open week by week, and you study with live Instructor feedback from day one. The Early Access price is available only until the full course is released — after that, the regular price applies.
Study step by step together with the first cohort — no overload.
Join now at the Early Access price instead of paying more later.
Homework reviews and support from day one — exactly as in the full course.
Keep every lesson, Update and Project File after graduation (Legendary & Premium).
Release schedule · first cohort
Course start — the first week of lessons is available instantly.
Then the next week of lessons opens every week — 23 more weeks after the first.
Practice every week with personal feedback from your Instructor.
Polish your best project, take the theory test, get final feedback.
Final feedback, named UATC certificate, gifts and bonuses from the Academy.
Dates are for the first cohort and may be adjusted slightly — you’ll always find the up-to-date schedule in the student portal.
What you’ll learn
Three modules, three finished games — each one builds on the last. You’ll level up advanced Blueprints, master multiplayer and finish with C++ — with personal feedback from your Instructor on every assignment.
Original voice-over in English · No AI voices
How every lesson works
Module 01 · Advanced Blueprints
Level up your Blueprints to a production standard by building a modern racing simulator based on Chaos Vehicle — before moving on to networking and C++.
Your result: a complete racing game — and advanced visual-scripting skills.
Module 02 · Networking & Replication
Learn how online games work in Unreal Engine 5 by building a full PvP tank game on Blueprints — your foundation in multiplayer architecture, replication and optimization.
Your result: an online PvP game — the perfect first multiplayer project.
Module 03 · C++ & Blueprints
Step into C++ programming in Unreal Engine 5 by building a stylized 2.5D platformer — with clean gameplay logic written in C++ and Blueprints side by side.
Your result: a C++ platformer you can adapt for PC, console or mobile.
Weeks 22–24 · Graduation
From week 22 you choose one or more projects that match your goals and bring them to a polished, final state — with almost a full month for graduation work.
Important · before you start
Navigation, interface, launching and creating projects. New to UE5? Start with our free course Quick Start in Unreal Engine 5.
You should be able to build simple gameplay with Blueprints. We recommend our course Game Development in Unreal Engine 5: Foundations Edition.
No C++ experience needed — we learn C++ together in Module 03.
Your first steps in Unreal Engine
Build your own first games
Your learning path · 8 steps
From choosing a course to your final project — here’s exactly what happens, step by step.
Open the course page, review the program and pick the plan that fits you.
Secure checkout with payment available worldwide.
Right after payment, log in to the CGSENSEI™ Portal on Teachable and open your course.
Join the course Discord right after payment. We’ll contact you there and assign your role, so you land in the right group channel.
Cohort Training onlyWatch the lectures right in the CGSENSEI™ Portal. After each lecture, take a short quiz to lock in the theory.
For the practical part, complete each assignment as described in the lesson and submit it to the Instructor in Discord whenever you’re ready.
Mistakes are a normal part of learning — there’s no growth without them. Follow your classmates’ progress and learn from their work, too.
Cohort Training onlyFinish the course, complete all required work and present your best project.
Study time
Regular practice beats last-minute marathons. The workload depends on the topic and the current assignment.
60–90 min
Recommended study time per day
5 days
Per week — a steady rhythm beats cramming
7 days
Typical homework deadline for one assignment
14 days
For bigger, more complex assignments
Missed a deadline? Submit on any day — the Instructor reviews it within 3 hours during office hours. Just get everything in before the course ends.
What your tuition includes
| Feature | Self-paced | Cohort Training |
|---|---|---|
| Structured, step-by-step program | ||
| Practical assignments | ||
| Projects for your portfolio | ||
| 1:1 feedback on every assignment | — | |
| Discord community & discussions | — | |
| Deadlines that keep you on track | — | |
| Certificate | — | |
| Price | See course page | See course page |
How feedback works
Deadlines help you grow — not pressure you.
Early Access prices · first cohort
Choose your training plan — all prices are in EUR.
Secure payments, all international cards accepted.
Self-paced
Coming soon
Study on your own, without a group
Most popular · Cohort
€2,500€1,750+ VAT−30%
Cohort Training · study with a group
Everything in Standard Edition, plus:
The −30% Early Access discount applies to one-time payments only — not to installments.
Maximum support · Cohort
€3,450+ VAT
Cohort Training · study with a group
Everything in Legendary Edition, plus:
Prices exclude VAT. The VAT rate of your country is calculated at checkout — companies can enter their VAT ID. By completing your purchase you agree to our Terms & Conditions.
Student reviews — Real results
Your results after 24 weeks
Package game-ready builds and publish them on the stores players actually use.
Racing SimulatorBlueprints
PvP TanksMultiplayer
2.5D PlatformerC++ ProgrammingSessions, replication and client–server gameplay.
Add C++ to existing Blueprint projects.
Stop guessing · start shipping
Unreal Authorized Instructor 2026
I'm the Founder and Lead Instructor of CGSENSEI™ Academy and a certified Unreal Authorized Instructor, accredited by Epic Games since 2023 to the present.
With over 12 years in Game Development and CGI production using Unreal Engine, I've led teams of 3D Artists, Unreal Engine Developers, C++ Programmers, and VFX Artists on projects for clients across the United States, Europe, Asia, and the CIS.
My industry work includes contributing to Fortnite as a 3D Environment Artist and UE5 Technical Artist, alongside collaborations with international studios across the GameDev and CGI industries.
Worked on projects such as


About Us — CGSENSEI™ Academy
CGSENSEI™ Academy is an Unreal Authorized Training Center
specializing in professional training programs for game development and CGI animation in Unreal Engine 5.
Founded by Unreal Authorized Instructor Ivan Halimau, the academy offers hands-on courses and workshops for CGI artists, 3D animators and game developers around the world. We focus on real-world production workflows.
Graduates · since 2023
1,270+
Students trained across 35+ countries — from their first Blueprint to a studio-ready portfolio.
International academy
Est.
2023
We’ve been teaching artists and developers worldwide ever since — continuously and in multiple languages.
For every level
From zero to PRO in just a few months — for complete beginners and studio professionals alike.
What we teach
Earning potential
€3,000+
per month, gross — a typical starting salary for an Unreal Engine developer role.
$100K+
from one indie release — what a successful own game on Steam can earn.
Market estimates — results depend on your skills and effort.
Trusted by industry leaders








The path so far
Ivan Halimau starts actively teaching Unreal Engine to students across the CIS
CGSENSEI™ Academy is founded in Minsk and grows into the most popular Unreal Engine academy in the CIS
Ivan is accredited by Epic Games as an Unreal Authorized Instructor for 2023–2024
Epic Games renews Ivan’s Unreal Authorized Instructor status for 2025
Based in Austria as an official Unreal Authorized Training Center — going worldwide in English and German
FAQ
Can't find your answer here? Email us at
info@cgsensei.proWe usually reply within one business day.
This course is built for students who already know the Unreal Engine 5 basics and simple Blueprints. If you’re just starting out, we recommend our free Quick Start in Unreal Engine 5 and then Foundations Edition — you’ll come to the Advanced course well prepared.
The first cohort starts on 2 December 2026. The first week of lessons opens that day, and a new week opens every week after — 24 weeks in total, until about late May 2027. You get the full Instructor feedback from the start — at a reduced Early Access price that is available only for the first cohort.
No. Modules 01 and 02 are built on advanced Blueprints, and in Module 03 you learn C++ and combine it with Blueprints — the hybrid approach used in real game studios.
No — we start C++ from the basics in Module 03, directly in the context of Unreal Engine 5. Blueprints basics are enough.
Rider is one of the most convenient IDEs for Unreal Engine C++: deep UE integration, fast navigation through engine code, Blueprint-aware hints and it works on both Windows and macOS. Visual Studio Community 2026 is also covered, so you can use either.
You can take the course on either Windows or macOS — all tools, including Unreal Engine 5 and the Rider IDE, are officially supported.
Minimum requirements for UE5 on Windows:
Please note that Windows laptops without a dedicated graphics card are not suitable.
Minimum requirements for UE5 on macOS:
Intel-based MacBooks released before 2020 are not suitable. As an alternative, you can rent a cloud PC or a computer in a gaming club.
No — this is a programming and gameplay course. You get ready-made 3D assets and animations; we only prepare car models in Blender for the engine. All the focus is on game logic, systems and building complete games.
Absolutely. Vehicles, AI, multiplayer, replication, C++ gameplay, UI and optimization are the foundation of almost every genre — shooters, survival, action, simulators and more.
You’ll learn to package game-ready builds for Windows and macOS. Publishing your own game on Steam or the Epic Games Store is your choice — and you’ll have everything you need to do it.
No problem. We recommend 7–14 days per assignment to stay with your group, but you can submit on any day — just get everything in before the course ends.
The self-paced Standard Edition is temporarily unavailable during Early Access. Right now the course runs as Cohort Training (Legendary and Premium Edition).
Legendary and Premium Edition include lifetime access to the course after graduation. The self-paced Standard Edition includes 1 year of access from the date of payment, including course Updates.
Yes. Legendary and Premium students get feedback on their homework and technical support from the Instructor in our private Discord. Premium also includes a 1:1 Personal Consultation once per project and Extended Support for your own projects.
Payments are processed securely by Stripe in EUR — we accept all international cards, Apple Pay and Google Pay. Legendary Edition can be paid once — with the −30% Early Access discount — or in 6 monthly installments of €450 (no discount). Premium Edition is a one-time payment.
No. All prices are shown excluding VAT. The VAT rate of your country is calculated automatically at checkout, based on where you pay from, and shown before you complete your purchase.
Yes. Companies can enter their VAT ID at checkout — the invoice is issued to your company, and VAT is applied according to the rules of your country.
We don’t offer job placement, but you’ll finish with three complex portfolio projects. The best student work is featured on our YouTube channel and website, and our Discord connects you with mentors and studios.
Our courses are digital content with instant access, so the 14-day right of withdrawal expires once access is granted.
Any refund options we offer are set out in our Terms & Conditions.
Checkout · Game Development in Unreal Engine 5: Advanced Edition
€1,750+ VAT